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1. -100 WP for failed revive - in Feedback/Requests [original thread]
Not in favor of this for one simple reason: As a logi, I often revive people who then instead of seeking cover to regenerate shields/armor, blindly run back into a hail of bullets. That's NOT my fault. Their death isn't my fault in that case...an...
- by R'adeh Hunt - at 2013.09.30 17:49:00
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2. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
TheEnd762 wrote: R'adeh Hunt wrote: Snipers already get to play at almost no risk...so no, they aren't broken, quite the opposite. Complete and utter fallacy and ignorance. Now, 100% factual! A sniper shouldn't be able to just set up...
- by R'adeh Hunt - at 2013.09.16 20:06:00
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3. Day of the sniper is gone!!! - in Feedback/Requests [original thread]
Snipers already get to play at almost no risk...so no, they aren't broken, quite the opposite.
- by R'adeh Hunt - at 2013.09.16 19:29:00
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4. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Spot on!
- by R'adeh Hunt - at 2013.09.08 09:55:00
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5. Dust 514: Aimbot Edition - in Feedback/Requests [original thread]
True Adamance wrote: R'adeh Hunt wrote: True Adamance wrote: R'adeh Hunt wrote: This is Dust in its current form: LINK Skill you ask? Not required. FPS games have always required skill to play but aiming equates to about 10% of t...
- by R'adeh Hunt - at 2013.09.04 21:13:00
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6. Dust 514: Aimbot Edition - in Feedback/Requests [original thread]
True Adamance wrote: R'adeh Hunt wrote: This is Dust in its current form: LINK Skill you ask? Not required. FPS games have always required skill to play but aiming equates to about 10% of that skill. Aim Assist isn't that bad, calm dow...
- by R'adeh Hunt - at 2013.09.04 20:05:00
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7. Dust 514: Aimbot Edition - in Feedback/Requests [original thread]
This is Dust in its current form: LINK Sill you ask? Not required.
- by R'adeh Hunt - at 2013.09.04 19:12:00
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8. My Nova Knifing Profession - Relegated to Just Hiding - in Feedback/Requests [original thread]
Yup, nova knifing is now pretty much dead. If they spot you, your'e dead. You can't take more than a bullet without dying...if that. And you can't evade any longer at close range. Welcome to Dust Heavy AR 514
- by R'adeh Hunt - at 2013.09.04 19:03:00
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9. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach...
- by R'adeh Hunt - at 2013.09.04 18:28:00
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10. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Aim assist makes sure that everyone not running a tanked AR heavy is an idiot. It removes all variety and skill form the game. I've always supported Dust, but after this patch I'm done...at least as long as the stupid training wheel aim assist i...
- by R'adeh Hunt - at 2013.09.04 18:17:00
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11. [Feedback] 1.4 Thoughts - in Feedback/Requests [original thread]
My 2 key complaints are: 1) As a M/KB user, the equipment wheel is now unusable. I'm mostly a logi player, but I guess I now need to switch classes. 2) The aim assist is HORRIBLE!!! This alone pretty much kills the game for me because anyone not...
- by R'adeh Hunt - at 2013.09.04 18:04:00
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12. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
FGs are fine...but dropships need a buff badly.
- by R'adeh Hunt - at 2013.08.24 17:00:00
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13. Make the Mass Driver a heavy weapon. - in Feedback/Requests [original thread]
No! Why not? Because it doesn't do anywhere near enough damage for a heavy weapon...
- by R'adeh Hunt - at 2013.08.21 18:51:00
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14. [DEMAND] Please fix game breaking melee exploit CCP! - in Feedback/Requests [original thread]
If you let them get close enough for melee, you deserve to be ohk'ed.
- by R'adeh Hunt - at 2013.08.18 17:50:00
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15. there are only 3 weapons???? - in Feedback/Requests [original thread]
Just here to say "yeah, the pistol sucks"
- by R'adeh Hunt - at 2013.08.14 20:24:00
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16. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Canaan Knute wrote: CuuCH Crusher wrote: So you need the REs to glow red for you to see them? That would completely defeat the purpose of them. Next time use your eyes instead of asking for a nerf. REs are one of the few ways new players c...
- by R'adeh Hunt - at 2013.07.29 20:29:00
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17. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
If they can shoot down, you can shoot up...problem solved
- by R'adeh Hunt - at 2013.07.29 19:24:00
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18. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
TechMechMeds wrote: OZAROW wrote: Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here...
- by R'adeh Hunt - at 2013.07.29 18:46:00
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19. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
RE doesn't need a nerf, they are already visible enough as it is. I'd be ok with a disarm option, but only if the one laying out the RE would get a visual cue if someone tries to disarm the RE.
- by R'adeh Hunt - at 2013.07.29 18:31:00
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20. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Won't stop people from spamming them I'm afraid...it'll just make it even harder to take out enough droplinks to not make the game a "whoever spams the mots wins" game
- by R'adeh Hunt - at 2013.07.29 17:48:00
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